If they reach the bottom, you lose a life. Ammo is not a suggestion.
Plan the heist. Hire the crew. Don't become the story on page one.
Paws on the loot. Don't get caught. That's the whole job.
Push the chest. Trap yourself. Undo it in your headβthen do it right.
Light is the enemy. Dive into the wall before it sees you.
Your ship is a junkyard with guns. The machines want it anyway.
Two blobs. One ball. Dignity optional.
A lost ship. A vector-drawn galaxy. Unlock the next doorβor die trying.
32 kilobytes of corridors, demons, and a very loud opinion.
Train a pigeon. Punch above its weight. Meet god. (Also a pigeon.)
Last clip. Dark maps. One more room before you level up.
A floppy boat, angry physics, and a finish line that hates you.
The sushi is lined up. The clock is not on your side.
Three in a row. That's it. That's the whole addiction.
The stack is rising. Your next piece is never the one you wanted.