Controls:
Arrow keys / WASD: Move
Space / Left Ctrl: Fire
Enter: Change weapon / Slide
Tab: View the map and mission objectives
Esc: Pause / Menu
Complete the objectives shown in the mission screen.
Fight your way through each area, collect colored keys, and use them to open matching doors.
Rescue hostages and lead them safely to the exit.
Watch for explosive barrels and other hazards — they can hurt you and your allies.
Civilians are not enemies. Avoid shooting them, or you may be penalized.
Tip: Check the map and objectives with Tab before moving on. If you are stuck at a locked door, look for the matching key in nearby rooms!
C-Dogs is Ronny Wester’s late-90s overhead run-and-gun, the nasty little cousin of Cyberdogs, played here in the browser as the original DOS mercenary night. You are hired muscle for governments and companies that will not put their own names on the work. Campaigns string rooms together: clear a floor, grab a color-coded key, blow a crate, walk a hostage out before the next explosion writes the mission for you.
The camera looks down and does not blink. Enemies pile in from doorways you have not opened yet. Allies sometimes help and sometimes stand in the only safe pixel. Neutral civilians are not targets; the game keeps a ledger and charges you for being sloppy. Weapons change the sentence of a room — a knife in a corridor, a spray in a warehouse, a slide through a doorway you should have checked.
Objectives hide in the Tab sheet: kill list, collect list, destroy list, rescue list. The locked door is never the puzzle. The key is two explosions ago, in a side office you treated as scenery. Miss it and you fight the same lobby again with emptier pockets.
People stay for the blast radius. A barrel is a plan. A hostage is a timer you cannot see. The mess is the point. You signed up. The contract does not mention a clean exit.