🏰 Ballerburg

0 PLAYS Strategy
Aim the cannon. Wait your turn. The castle on the hill is personal now.
Controls:
Mouse / Touch: All game controls
ESC: Settings

Defeat the enemy king and capture the castle.
On your turn, select a cannon and adjust its angle and powder amount, then fire.
Watch the weather vane — wind changes the cannonball's trajectory, so you may need to aim higher, lower, or farther than expected.

You can damage enemy cannons, buildings, supplies, and the castle.
Destroying the enemy king wins the battle immediately, but you can also weaken the enemy's economy until they surrender.

Between turns, manage your kingdom's gold, gunpowder, and cannonballs.
Buy supplies from the market, repair damaged cannons, and balance your taxes and income.
Raising taxes can increase your income but lower morale and create trouble among your people.

Tip: Learn from every miss. Watch where the cannonball lands, adjust your angle and powder, and account for the wind before your next shot!
Ballerburg is two kingdoms sharing a mountain and nothing else. Eckhard Kruse’s 1987 Atari argument still works: you wait, you aim, you send a ball over the ridge and hope the wind has the same opinion it advertised on the vane.

Victory is rude in two dialects. A clean shot on the other king ends the conversation. Or you spend the war on barns, powder rooms, and purses until the economy coughs and the crown surrenders. Castles come with several guns, breakable stores, shot, gold, and a little weather liar on the roof. One cannon per turn. Angle and powder are the whole sentence. The century you pick changes how the air lies.

Between shots a quiet market ticks. Resupply prices wander. Oil towers buy you income. Taxes buy you enemies at home. Raise them and morale drops; a subject with a grudge will walk across the valley and load the other side’s gun. Repairing a smashed cannon is not flavor. It is next turn’s budget.

The pleasure is the miss that teaches the ridge. A ball that kisses the keep and dies in the courtyard is a map. The next shot is smaller, meaner, and aimed at a king who has started to feel like a neighbor you never liked.
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